Enemies

There are numerous entities with ill intent within the Tower. As a whole, they work to hinder or eliminate the Player Characters and anyone allied with them, though individual enemies may vary in how directly hostile they are. No matter how initially passive they may seem, remember that they are not your allies-- they will turn on you the moment you are more convenient dead than alive. Please note that enemies present in Act One may not appear in Act Two, or may appear in drastically altered forms.

The Cogs
The Cogs are formerly-human bodies, implanted with extensive and visible mechanical components. The Cogs on their own do nothing; they only act when possessed by one of The Hours. When possessed, Cogs are capable of both combat and interaction, proving deadly to those unprepared. However, they can be dismantled; a notable weak spot is the antennae attached to their spines, which when damaged interferes with The Hours' ability to possess and control the damaged Cog.

In general, individual Cogs are not especially threatening in and of themselves; rather, the danger arises from facing groups of Cogs at once or from facing Cogs inhabited by specific Hours.

Notably, those that were turned into Cogs were not killed in the process, according to the Hour Midnight. Their bodies were merely "repurposed". This may mean that their corpses have no ghosts for Edmond Gillen to converse with.

The Hours
Known Hours:

Three

 * (Orange Eyes)
 * [Deceased]

Six

 * (White Eyes)

Nine

 * (Purple Eyes)

Midnight

 * (Red Eyes)

The Hands
The Hands were killed at the end of Act One.

The Face
Known to exist; other than that, a mystery.

Pendulum
AKA Pendy, AKA Big Purp

The Crawling Dial
Clickety-clack boy hiding down in the Pipes. Pendulum's cast-off junk.

Cistern Eel
Creature with unknown name. Aquatic. Deadly.