The Other World

While it is not to be accepted blindly, death is inevitable in The Tower of Malton. That said, it need not be the end of a Player Character's role in events. Upon a player's demise, they will awaken in The Other World, an area that seems to be the Tower as it was in the distant past. The buildings around the tower are half-finished, rooms serve different purposes than their modern incarnations, and life- human life- still fills its halls. It is as of yet unknown whether dead players will encounter enemies, but it seems unlikely at this initial juncture.

This does not mean that travelling to the Tower's past is an opportunity to relax entirely. There are rules players must follow and roles they must still play, even in death.

Rules of The Other World

 * 1) You absolutely cannot discuss the Living Tower with anyone in the Other World, under any circumstances.
 * 2) When you die, you are dead. This is not merely transportation, or an near-death experience; the body and Inventory you possessed in life have been left behind entirely. You will no longer be aware of what occurs in the Living Tower.
 * 3) That said, while you will be out of communication with your living allies for the most part, you may rarely be able to communicate with the living. You may either wait for these opportunities to arise naturally or seek them out.
 * 4) Death is not the end unless you allow it to be. Players may still be able to complete their Secret Objectives within The Other World. This especially applies if your Objective revolves around knowledge; The Other World may hold new, vital information that could not be found in the Living Tower.
 * 5) Those that remain alive will not be able to succeed without your help. While you will not know how to help or what to help with initially, you must find a method of assisting them in order to prevail.
 * 6) There may be a way for the dead to return to the living world. It will not be easy, or free, but The Tower of Malton- or The Other World itself- may hold the secret to returning to the Living Tower in order to complete unfinished business.

Map
The following is a map of the Other World, as known at the end of Act One.